There is a vocation that is born with it and that affects all lovers of old role-playing games. Those that are enjoyed on a board, surrounded by friends in the same room and in which the figure of the GM usually commands, that is, the Game Master . It is to those players that Briganti has addressed after putting on Steam one of those tools that facilitate the creation of dungeons. Your name? Dungeon Alchemist.
A success story
Dungeon Alchemist is, above all, a success story that dates back to 2020, when it first appeared as a Kickstarter project that far exceeded its fundraising goals and faces a launch that occurs on the Valve store in March. of 2022. It is since then that it has been in the much sought-after early access, which means that it is still in the development phase, but that we can test it already by paying a certain amount of money.
Right now, Dungeon Alchemist costs us 37.99 euros and we have it available for both Windows, Mac and Linux since it is a tool that has a very specific utility, such as generating maps for role-playing games in detail. and really amazing quality that we can design without stopping until we get what we are really looking for for our project or, simply, for the pleasure of creating something with our own stamp.
In this way, you will be able to create and share your designs with your role-playing community and, who knows, if in the future they will be useful within a game session where you impose the map, the enemies and the rules.
A creation with little help
In any case, the good thing about this Dungeon Alchemist is that it gives us an important hand when it comes to creating new maps for role-playing games, since it doesn’t let us go in the middle of an editor and that’s it: we will have help that, By the way, it’s very fashionable. Indeed, it is about artificial intelligence, from which this title is not exactly lame.

And this is so because to speed up the process of creating the maps, in addition to choosing the theme (the setting, from among a series of existing alternatives) we can create rooms in the dungeon and let the game choose thanks to that AI which objects go in each one, improvising very coherently what we can expect in each zone of the mapping of that virtual game that we are designing.
In this way, the AI will place tables, beds, chairs, bonfires, grids and many other ornamental elements in an orderly manner, with a certain logic, so that later we can arrive and remodel everything, or leave it as it is, everything will depend on what we have in mind. Thanks to this technology, the design of the dungeons is done quickly, almost immediately and we can obtain results practically from the first moment.
That is why this Dungeon Alchemist has earned the favor of the community, with a 100% positive rating in all opinions and a future that promises to be encouraging within the world of role-playing players. If you haven’t tried it, you’re taking time.
