Intel will integrate graphics cards with support for Ray Tracing into its processors

Ray tracing technology has solidified its presence in the graphics industry, even though not all users share the same level of interest in it. Intel, having recently launched their initial line of entry-level graphics cards, is now aiming for more. In an exciting development, Intel has announced its intention to integrate graphics cards with built-in support for Ray Tracing directly into their processors.

NVIDIA first introduced Ray Tracing technology with their RTX 20 Series, sparking a wide range of reactions from users. While some eagerly embrace this technology, others prefer not to utilize it due to its high computational demands. The performance cost associated with Ray Tracing has led to the development of compensatory technologies such as NVIDIA DLSS and AMD FSR. These technologies each offer unique approaches and functionalities to address the computational challenges of Ray Tracing.

intel graphics card

Intel bets very strongly on Ray Tracing

Intel has recently entered the graphics market with its ARC graphics cards, initially focusing on the entry-level segment. However, their ambitions extend beyond this market, as they aim to compete with NVIDIA.

Examining the dominance of Intel in the processor market, we can see their potential for success if their integrated graphics solutions are powerful enough. To achieve this, Intel has developed a strategy to make a significant leap forward and establish their dominance.

The company has confirmed that their future processors will integrate graphics solutions capable of supporting Ray Tracing. While they haven’t specified which processor family will be the first to incorporate this feature, the wait is not expected to be too long.

Intel ray tracing igpu

The engineering documents reveal Intel’s focus on real-time light tracking integration. They have developed the GGX microsurface solution, which enables efficient reflection calculations. By simplifying the surface material into a spherical mirror, Intel significantly reduces the computational requirements for light simulation.

Furthermore, Intel has devised a more efficient method for rendering intermittent surfaces within a 3D environment. This method allows the GPU to render only the visible parts of the scene, minimizing the computational demands for ray tracing.

Additionally, Intel has introduced an effective approach for generating realistic lighting effects in various scenes. Their new method enhances efficiency, enabling complex lighting effects to be produced directly in real time.

Through these advancements, Intel aims to deliver powerful integrated graphics solutions capable of competing with industry leaders while providing efficient and immersive real-time ray tracing experiences.

intel igpu ray tracing

Is it as good an idea as it seems?

The potential integration of ray tracing in Intel iGPUs represents a significant advancement. It signifies the consolidation of this technology and a major leap forward for the company. Ultimately, it would result in the widespread adoption and increased affordability of ray tracing.

However, there are potential challenges that need to be considered. One concern is the possibility of an additional cost associated with integrating this technology. Furthermore, the complex calculations involved in ray tracing could potentially generate higher levels of heat, posing thermal management challenges.

Similar to NVIDIA and AMD graphics cards, merely enabling the technology is not enough. The success of ray tracing depends on its widespread usage and adoption by users. Despite its increasing presence in the market, the technology has yet to fully take off in terms of widespread usage.

Overall, while the integration of ray tracing in Intel iGPUs represents a significant advancement, there are cost implications and thermal considerations that need to be addressed. Additionally, driving user adoption and utilization of ray tracing technology remains crucial for its success in the market.