Kinect may be more than buried after the latest news announced by Microsoft, but it seems that there are users who are determined to continue making the most of the sensor bar before retiring it, and if that means doing more account exercise with the help Mario, well better than better.
The power of Kinect

Microsoft has announced that all Xbox One games will serve on the new and highly anticipated Xbox Series X, however, those games where it was necessary to play with Kinect will not work in the new generation for more than obvious reasons. This makes the sensor bar disappear, now, from the face of the earth, so after years of oblivion, without games oriented for its use (it ended up discontinued quite a long time ago), we can officially say that the idea is completely scrapped by Microsoft.
But that has not prevented many developers from playing with the peripheral in their spare time, and that is that aside from the lack of support from the industry and the negligence of interest on the part of the users, we must admit that the sensor bar was a frankly interesting gadget at the development level, and it has served to evolve into other variants such as 6-axis virtual reality or other types of recognition systems.
Playing Super Mario 64 with Kinect

One of the best examples that we can find of uses of Kinect is undoubtedly this project created by the youtuber Super Louis 64, a boy who previously had done some crazy things with the Ring Fit and who now returns to the fray to demonstrate the occurrence that he had with Kinect and Super Mario 64.
Yes, as you are seeing in the video, this developer decided to take advantage of an Xbox 360 Kinect journey to create a movement control system that would allow him to play Super Mario 64 by performing the movements that Mario himself would do.
That is, if he jumps, Mario jumps in the game, and if he jumps three times in a row, Mario will do the triple jump. In addition, the system is capable of detecting when crouching to crouch Mario, while for the rest of the controls, such as the hitting action, it used a Joy-Con with which to handle the character on the map.
Exercise for the Mushroom Kingdom
As you can see, the control is not especially easy, and added to the large number of jumps and movements that its creator is forced to do, the result is a complicated control system that is fine to demonstrate as a curiosity, but under no circumstances to implement as a viable game option. And it is that if Kinect failed it was for something … There is no doubt that we prefer to stay with Mario’s LEGO before bending an ankle while we jump.